TW: Has some blood/gore visual aesthetics. There is a lot of nihilistic talk of death. 

For Project #1 I intend to focus more on narrative. I made a stop motion proof of concept a few years ago about a surreal room in outer space where the main character is trapped in a dolls body and is conversing with a talking head. The narrative is intended to provoke thoughts about meaninglessness and incite nihilistic questions on what it means to exist. I want to focus on such questions. 

I like the idea of factoring risk in these questions and choices, almost needing to indulge the talking head or facing defeat. With this concept. I think individual choice is what I'd be more focused on, but possibly including a risk factor that might affect the outcome of the game. 

I want to see if I can add imagery from the initial proof of concept stop motion. 

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I'm really interested in knowing more about the points system and the win-lose idea - what encouraged you to include points, and how are they gained and lost? Did you ever imagine that you'd add a points system into this piece when you initially made the film? 

The use of audio, visuals, and TIMING is fantastic! I enjoyed the passages where there isn't anything for me to click on until a clip has played through. I wonder how it felt for you to transform this film into a different medium, and to give some (illusion of) choice to an audience, when you would typically be controlling the path entirely.

The scene was set really well, and the background made the game more immersive. I definitely felt uneasy deciding what to do next. I think the fact that points were given arbitrarily worked with the theme of meaninglessness. I’m curious to know how points were assigned.